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- #define rMenuBar 128
- #define rWindow 128
-
- #define mApple 128 /* Apple menu */
-
- #define mFile 129 /* File menu */
- #define iQuit 1
-
- enum
- {
- kFirstItem = 128,
- kKnife = kFirstItem,
- kPistol,
- kMachineGun,
- kShotgun,
- kFlameThrower,
- kRocketLauncher,
- kLastItem = kRocketLauncher
- };
-
- #define chBackspace '\b' /* ASCII code for Backspace character */
- #define chClear '\033' /* ASCII code for Clear key (aka ESC) */
- #define chDown '\037' /* ASCII code for down arrow */
- #define chEnd '\004' /* ASCII code for the End key */
- #define chEnter '\003' /* ASCII code for Enter character */
- #define chEscape '\033' /* ASCII code for Escape (aka Clear) key */
- #define chFunction '\020' /* ASCII code for any function key */
- #define chFwdDelete '\177' /* ASCII code for forward delete */
- #define chHelp '\005' /* ASCII code for Help key */
- #define chHome '\001' /* ASCII code for the Home key */
- #define chLeft '\034' /* ASCII code for left arrow */
- #define chPageDown '\f' /* ASCII code for Page Down key */
- #define chPageUp '\013' /* ASCII code for Page Up key */
- #define chReturn '\n' /* ASCII code for Return character */
- #define chRight '\035' /* ASCII code for right arrow */
- #define chSpace ' ' /* ASCII code for Space character */
- #define chTab '\t' /* ASCII code for Tab character */
- #define chUp '\036' /* ASCII code for up arrow */
-
- // prototypes
- void SetWeapon (short weaponID);
-